A comprehensive blueprint for RPG stat systems in Godot 4.x built around Resource-based architecture and reactive calculations. You get modifier stacking with unique IDs (additive, multiplicative, override), derived stat formulas, XP curves with configurable growth factors, and centralized damage calculation handlers. The standout guidance is in the "NEVER" section: avoid integer percentages that cause truncation, don't recalculate stats every frame when you can use signal-driven updates, and always clamp derived values to prevent negative max HP crashes. Includes patterns for equipment bonuses, status effects with durations, and skill requirement checks. Best for teams building character progression systems who want type-safe, serializable stats without polling loops or hardcoded attribute names scattered across player scripts.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-rpg-stats