This is a comprehensive blueprint for building data systems in Godot using Resources and RefCounted classes. You get ten focused scripts covering everything from basic item databases and character stats to flyweight patterns for memory efficiency and nested resource serialization. The "NEVER do" list alone is worth it: it catches the common pitfalls like modifying resources without duplicate(), storing Node references, and circular dependencies. Use this when you're building inventory systems, character progression, or any game data that needs to be inspector-friendly and serializable. The comparison table and typed array patterns make it especially useful if you're moving from prototype code to a proper data architecture.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-resource-data-patterns