A solid foundation for slot-based inventory systems with proper Resource architecture instead of bloating your SceneTree with item nodes. Covers the essentials: stacking logic, weight limits, equipment slots, drag and drop UI, and save/load serialization. The "NEVER" section is genuinely helpful, especially the warnings about float quantities breaking zero checks and emitting signals during batch operations. Built around the reactive UI pattern where data changes drive visual updates, not the other way around. If you're making an RPG, survival game, or anything with loot, this gives you the structure to avoid common pitfalls like inventory desyncs and ghost items. The loot table and consumable logic scripts extend it beyond basic storage.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-inventory-system