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Skills/AI & Agent Building
thedivergentai avatar

Godot Physics 3d

thedivergentai/gd-agentic-skills

This is the reference you want open when you're building anything physics-heavy in Godot 4's 3D engine.

installs
255
GitHub stars
464
last updated
Aug 21, 2026
View on GitHubSave

Install

$ npx -y skills add thedivergentai/gd-agentic-skills --skill godot-physics-3d --agent claude-code

Installs into .claude/skills of the current project.

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What it does

It covers the full stack: ragdolls with PhysicalBone3D, custom constraint solvers using PhysicsDirectSpaceState3D, vehicle suspension tuning for Jolt, and collision layer architecture that won't kill your frame rate. The "never" list alone is worth it, especially the warnings about moving physics bodies in _process() and scaling collision shapes directly. Includes ready-to-use scripts for everything from thousands of bullets via PhysicsServer3D RIDs to proper stair detection with ShapeCast3D. If you're past the tutorial phase and need production-ready physics patterns, this has the depth.

Files

Select a file.

Details

Repository
github.com/thedivergentai/gd-agentic-skills
Categories
AI & Agent Building, Game Development
First seen
Jun 3, 2026

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  • Godot Particles370
  • Godot Ui Theming363
  • Godot Save Load Systems350
  • Godot 2d Physics347
  • Godot Gdscript Mastery338

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