Covers the full input handling stack for Godot: InputMap actions, event processing, analog deadzones, runtime rebinding, input buffering for frame-perfect jumps, and device switching for UI prompts. The NEVER list is solid, calling out common mistakes like polling in _process() instead of _physics_process(), hardcoding keys, and using _input() for gameplay. Includes practical scripts for touch gestures, mouse capture, and hold vs toggle accessibility. If you're building anything beyond basic WASD movement, the input buffer and coyote time patterns alone will make your controls feel tighter. The glyph manager handles Xbox/PlayStation/keyboard prompt swapping automatically when players switch devices mid-session.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-input-handling