This is a comprehensive reference for anyone doing serious 2D animation work in Godot, covering both AnimatedSprite2D frame animation and skeletal cutout rigs. The real value is in the "never do" list and edge case handling: it covers the one-frame glitch when changing animations and flip_h simultaneously, explains why AnimatedTexture is dead, and shows how to use set_frame_and_progress() for seamless mid-animation transitions. The included scripts span everything from frame-perfect event triggers to GPU-based MultiMesh swarm optimization. If you're moving past basic sprite playback and need to sync gameplay logic to animation frames or build responsive character controllers, this covers the gotchas that aren't in the official docs.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-2d-animation