This covers the full Roblox animation pipeline, from loading tracks on Humanoid characters and AnimationController rigs to handling priority blending and replacing default character animations. The reference is thorough on the practical stuff: where to run animation code (LocalScript for players, Script for NPCs), how to wire up events like Stopped and GetMarkerReachedSignal, and runtime controls for speed, weight, and looping. The troubleshooting table at the end is genuinely useful, especially the reminder that playing player animations from a server Script breaks replication. If you're building combat systems, emotes, or custom character controllers in Roblox, this gives you the playback and blending mechanics without having to dig through the API docs.
npx skills add https://github.com/sentinelcore/roblox-skills --skill roblox-animations