Covers the full stack of Roblox performance work: StreamingEnabled for large worlds, object pooling for projectiles and effects, caching references outside Heartbeat loops, the task library over legacy wait calls, LOD strategies, and MicroProfiler labeling. The quick reference table and side-by-side bad/good examples make it easy to drop in fixes during a session. It's opinionated in the right ways, like always anchoring static parts and limiting dynamic lights to 10-20 per area. If you're chasing FPS drops or optimizing a laggy server, this gives you the checklist and code patterns without making you dig through DevForum threads.
npx skills add https://github.com/sentinelcore/roblox-skills --skill roblox-performance