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Independent project, not affiliated with Anthropic
thedivergentai avatar

Godot Camera Systems

thedivergentai/gd-agentic-skills
310 installs464 stars
Summary

Comprehensive camera implementation patterns for Godot 2D and 3D games, covering smooth following with lerp and position smoothing, trauma-based screen shake systems, look-ahead prediction for platformers, and deadzone drag margins. Includes nine production scripts ranging from cinematic framing logic to split-screen multiplayer setup and minimap viewport optimization. The "never" list is genuinely useful: it calls out common mistakes like parenting cameras directly to physics bodies (causes motion sickness from stutter) and using offset for permanent positioning instead of position (creates logic conflicts). The trauma shake system is more sophisticated than basic random offset approaches. Best for developers building player follow cameras, action game feedback, or local multiplayer who want battle-tested patterns instead of reinventing camera math.

Install to Claude Code

npx -y skills add thedivergentai/gd-agentic-skills --skill godot-camera-systems --agent claude-code

Installs into .claude/skills of the current project.

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Files
SKILL.md

Select a file.

Featured
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Categories
AI & Agent BuildingCLI & TerminalGame Development
First SeenJun 3, 2026
View on GitHub

More from thedivergentai/gd-agentic-skills

All 51 skills →
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  • Godot State Machine Advanced291
  • Godot Rpg Stats287
  • Godot Genre Roguelike285
  • Godot Combat System281
  • Godot Dialogue System281
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  • Godot Tilemap Mastery277
  • Godot Scene Management276
  • Godot Project Foundations273
  • Godot Resource Data Patterns272
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  • Godot Economy System271
  • Godot Autoload Architecture268
  • Godot 3d Lighting266
  • Godot 3d Materials260
  • Godot Animation Tree Mastery260
  • Godot Tweening256
  • Godot Physics 3d255
  • Godot Ability System253
  • Godot Performance Optimization253
  • Godot Ui Rich Text251
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