Comprehensive camera implementation patterns for Godot 2D and 3D games, covering smooth following with lerp and position smoothing, trauma-based screen shake systems, look-ahead prediction for platformers, and deadzone drag margins. Includes nine production scripts ranging from cinematic framing logic to split-screen multiplayer setup and minimap viewport optimization. The "never" list is genuinely useful: it calls out common mistakes like parenting cameras directly to physics bodies (causes motion sickness from stutter) and using offset for permanent positioning instead of position (creates logic conflicts). The trauma shake system is more sophisticated than basic random offset approaches. Best for developers building player follow cameras, action game feedback, or local multiplayer who want battle-tested patterns instead of reinventing camera math.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-camera-systems