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quodsoler avatar

Ue Project Context

quodsoler/unreal-engine-skills
761 installs301 stars
Summary

This one solves the annoying problem of repeating your project setup every time you ask Claude for UE help. It creates a `.agents/ue-project-context.md` file that captures your engine version, modules, plugins, coding conventions, and custom subsystems so other UE skills can reference it instead of asking you the same questions. You can either let it scan your `.uproject`, Build.cs files, and configs to auto-draft the context, or walk through an interactive questionnaire. It's basically a one-time setup that makes all future UE conversations more targeted. If you're bouncing between gameplay code, editor tools, and build config regularly, this pays for itself fast.

Install to Claude Code

npx -y skills add quodsoler/unreal-engine-skills --skill ue-project-context --agent claude-code

Installs into .claude/skills of the current project.

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Plug Mailtrap into your AI workflow and let it handle the email.
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Make coding agent sessions - Searchable, Shareable, Vendor-neutral & Scored.
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Files
SKILL.md

Select a file.

Featured
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Plug Mailtrap into your AI workflow and let it handle the email.
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Categories
Game Development
First SeenJun 3, 2026
View on GitHub

More from quodsoler/unreal-engine-skills

All 27 skills →
  • Ue Actor Component Architecture745
  • Ue Testing Debugging738
  • Ue Gameplay Framework736
  • Ue Input System736
  • Ue Gameplay Abilities735
  • Ue Materials Rendering735
  • Ue Animation System732
  • Ue Data Assets Tables728
  • Ue Character Movement724
  • Ue Networking Replication714
  • Ue Physics Collision714
  • Ue Procedural Generation712
  • Ue Ai Navigation701
  • Ue World Level Streaming699
  • Ue Sequencer Cinematics698
  • Ue Audio System693
  • Ue Async Threading686
  • Ue Game Features682
  • Ue Serialization Savegames682
  • Ue State Trees679
  • Ue Mass Entity671
  • Ue Ui Umg Slate846
  • Ue Cpp Foundations842
  • Ue Editor Tools814

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opusgamelabs avatar
phaser

opusgamelabs/game-creator

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quodsoler avatar
ue-actor-component-architecture

quodsoler/unreal-engine-skills

Use this skill when working with Actor and component design in Unreal Engine. Triggers on: Actor, component, BeginPlay, Tick, SpawnActor, lifecycle, CreateDefaultSubobject, composition, EndPlay, PostInitializeComponents, UActorComponent, USceneComponent, UINTERFACE, attachment, spawn, interface. See references/actor-lifecycle.md and references/component-types.md for detailed tables.
745
301
quodsoler avatar
ue-testing-debugging

quodsoler/unreal-engine-skills

Use when writing automation tests, functional tests, or any test in Unreal Engine. Also use when the user asks about "UE_LOG", logging, log categories, assertion, check, ensure, verify, DrawDebug, debug draw, console command, profiling, Unreal Insights, stat commands, or debugging techniques. See ue-module-build-system for test module setup, and ue-cpp-foundations for general C++ logging patterns.
738
301
quodsoler avatar
ue-input-system

quodsoler/unreal-engine-skills

Use this skill when implementing player input with Unreal Engine's Enhanced Input system. Also use when the user mentions 'Enhanced Input', 'input', 'input action', 'InputAction', 'mapping context', 'InputMappingContext', 'input binding', 'key binding', 'input trigger', 'input modifier', 'gamepad', or 'keyboard'. Covers ETriggerEvent, built-in triggers (Hold, Tap, Pulse, ChordAction, Combo), built-in modifiers (DeadZone, Scalar, Negate, SwizzleAxis), and custom trigger/modifier authoring. See references/input-action-reference.md for the full catalogue. For UI input modes, see ue-ui-umg-slate.
736
301
quodsoler avatar
ue-gameplay-abilities

quodsoler/unreal-engine-skills

Use this skill when working with GAS, Gameplay Ability System, GameplayAbility, GameplayEffect, AttributeSet, GameplayTags, ability system, buffs, debuffs, cooldowns, or attribute modification. See references/ for detailed setup patterns, effect configuration, and ability task usage.
735
301
quodsoler avatar
ue-animation-system

quodsoler/unreal-engine-skills

Use this skill when working with Unreal Engine animation: AnimInstance, montage playback, blend space, state machine, anim notify, IK, AnimGraph, skeletal mesh, or linked anim graphs. See references/anim-notify-reference.md for notify patterns and references/locomotion-setup.md for locomotion setup. For montage integration with GAS, see ue-gameplay-abilities.
732
301