This one covers the full stack of procedural generation in Unreal Engine: the PCG framework for node-based world population, ProceduralMeshComponent for runtime geometry, and instanced static meshes for performance at scale. It includes deterministic seeding for multiplayer, spline-driven generation, and terrain noise patterns. The skill enforces context checks before advising, asking whether you're doing editor-time baking or runtime spawns, and whether you need physics collision on generated geometry. The PCG section is solid, with actual API calls for graph parameters and custom Blueprint nodes. If you're scattering thousands of objects or generating dungeons at runtime, this gives you the right hooks without generic advice.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-procedural-generation