This one's built for developers who actually work in Unreal projects. It starts every interaction by finding your .uproject file, reading your engine version, scanning your Content folder for input actions and blueprints, and mapping your Source directory before suggesting anything. The discovery protocol is thorough, especially for Enhanced Input (it hunts down those IA_ prefixes) and Gameplay Ability System setups. What's refreshing is the zero assumptions philosophy. It won't hallucinate asset names or guess your project structure. When it hits experimental plugins or undocumented APIs, it searches for current docs instead of making things up. Good for C++ gameplay programming where wrong assumptions about existing code are expensive.
npx skills add https://github.com/dstn2000/claude-unreal-engine-skill --skill unreal-engine