This is a full-featured bridge between Claude and Unreal Engine 5.0-5.7 that routes AI commands through a native C++ plugin. You get direct control over the editor: spawn and transform actors, manage assets and materials, control play-in-editor sessions, manipulate Blueprint and Niagara graphs, author Sequencer cinematics, and run console commands with safety blocks on dangerous operations. The architecture uses runtime type discovery for dynamic systems, caches asset queries with a 10-second TTL, and gracefully retries connections with exponential backoff if Unreal isn't running yet. Supports both loopback-only and LAN access modes. Reach for this when you want Claude to actually drive Unreal workflows instead of just generating code snippets.
claude mcp add --transport stdio ai.smithery-chir24-unreal_mcp_server uvx chir24-unreal_mcp_server