Bridges your Unity Editor to Claude and other MCP clients through 91 built-in tools for scene manipulation, C# execution, play mode control, and input simulation. The default "core" profile exposes 29 high-signal operations centered on execute_code for in-memory C# snippets, letting you describe a game mechanic in one sentence and watch the AI build it directly in your running project. Supports real-time input injection, screenshot capture, performance analysis, and compilation checks. Includes filesystem guards and safety toggles that are on by default. Works with Claude Desktop, Cursor, VS Code, LM Studio, and Windsurf. Install via Git URL in Unity's Package Manager, start the server from the Funplay menu, and use the one-click client configuration to connect.
claude mcp add --transport stdio funplayai-funplay-unity-mcp uvx funplay-unity-mcp