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Built for the Claude Code community with Claude Code by @mertduzgun

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  1. MCP
  2. /
  3. Godot Mcp

Godot Mcp

Editor's Note

Connects Claude or Cursor directly to the Godot 4.x editor via WebSocket, exposing 42 tools across scene manipulation, script editing, project settings, and runtime control. You can create nodes, attach scripts, modify properties, run scenes, and query the ClassDB without leaving your AI chat. Ships with a browser based project visualizer that maps script relationships and lets you edit code with live sync back to Godot. Installation is a plugin drop in plus an npx command in your MCP config. Best when you're prototyping game mechanics, refactoring GDScript, or need AI to read and modify scene trees while you work. No remote connections, one instance at a time, changes save directly.

Install

claude mcp add --transport stdio tomyud1-godot-mcp uvx godot-mcp
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