If you're building or debugging Godot 4 projects with Claude, this is the tool. It ships 95+ operations split across compact and full profiles: create scenes, add nodes, edit typed properties, launch the editor, run the game, tail debug logs, and fix errors in a tight loop. The editor bridge plugin and optional runtime addon unlock live scene tree inspection, screenshots, input injection, and DAP breakpoints. It also exposes LSP diagnostics, ClassDB queries, and asset store search when the corresponding Godot services are running. Setup gates keep the default surface small, then you activate capability groups on demand with tool.catalog. Made for trusted Godot 4 workflows where the AI needs read, write, and runtime visibility.
claude mcp add --transport stdio io.github.had0yun-gopeak -- npx -y gopeak