If you're building a game with Unreal's Game Features plugin system or need Lyra-style modular architecture, this skill knows the state machine, component injection patterns, and async lifecycle hooks. It covers UGameFeatureAction subclassing, GameFrameworkComponentManager registration, and the difference between Registered, Loaded, and Active states. The source includes actual code templates for custom actions and async deactivation with context pausing. Most useful when you're moving past basic plugin loading and need to inject components into actors at runtime, coordinate init states across features, or build an experience composition system where gameplay modules activate and clean up dynamically.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-game-features