This covers the full spectrum of Unreal Engine testing and debugging, from automation tests and functional tests to logging, assertions, and profiling. You get concrete patterns for IMPLEMENT_SIMPLE_AUTOMATION_TEST with proper test flag combinations, latent commands for async operations, and AFunctionalTest setup for in-map scenarios. The logging section walks through DECLARE_LOG_CATEGORY_EXTERN, verbosity levels, and structured logging for UE 5.2+. It also documents when to use check versus ensure versus verify, DrawDebug helpers, and console command registration. The structure assumes you have a dedicated test module and references a project context file for existing conventions. If you're writing any kind of test in UE or need to instrument your code for debugging, this gives you the boilerplate and decision framework without hunting through engine docs.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-testing-debugging