This is your go-to when you're wrestling with Build.cs configuration, creating new modules or plugins, or debugging linker and include errors in Unreal Engine. It covers the full build system stack: ModuleRules, TargetRules, the .uproject manifest, and UE5's IWYU include discipline. The guidance on public versus private dependencies is solid and will save you from bloating compile times. It also breaks down the API export macros, PCH settings, module types, and loading phases with actual code samples. If you've ever stared at an "unresolved external symbol" error or wondered why your includes are breaking after enabling IWYU, this will get you unstuck fast.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-module-build-system