This one walks you through Unreal's Gameplay Ability System from plugin setup through ability activation patterns. It covers the core pillars (abilities, effects, attributes), where to put your AbilitySystemComponent (PlayerState vs Character matters for multiplayer respawns), and the commit-apply-end flow you'll use constantly. The references include ability task patterns and effect configuration, which is helpful because GAS documentation tends to scatter across wiki posts and source dives. If you're building anything with cooldowns, buffs, or stat modification beyond basic health subtraction, this gives you the initialization sequences and replication modes without having to reconstruct them from forum threads. Assumes you know C++ and are comfortable with Unreal's replication model.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-gameplay-abilities