This one gives Claude solid game development fundamentals: ECS architecture, game loop patterns with fixed timestep physics, 2D collision detection with spatial hashing, and AI implementations from FSMs to behavior trees. You get actual code for sprite animation, A* pathfinding, and the classic accumulator pattern for deterministic physics. It's engine-agnostic but covers Unity, Unreal, and Godot concepts. The collision detection comparison table alone saves you from reinventing wheels. Most useful when you're architecting a game from scratch or explaining why your physics feels floaty. Skips rendering pipelines and asset management, so pair it with engine-specific docs for production work.
npx skills add https://github.com/miles990/claude-software-skills --skill game-development