You're shipping a Three.js browser game and need to prove it actually works before deploying. This loads a full QA checklist on first use, runs through playtest loops, captures console errors, verifies the canvas isn't blank, grabs desktop and mobile screenshots, checks responsive layouts and touch targets, gates debug code, builds for production, and spits out a release risk report. It bundles a canvas inspector that measures color entropy and render budget against baseline tiers, and can drive deterministic test states via hooks so you're not clicking through menus manually. The automation cuts QA grunt work, but the real value is the forcing function: you get a documented ledger of what you checked and what could still break.
npx -y skills add majidmanzarpour/threejs-game-skills --skill threejs-qa-release --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
wshobson/agents
github/awesome-copilot