This handles Three.js game development from scene setup through interactive 3D gameplay. You get help with player controllers (first and third person), input management across keyboard/mouse/touch, collision detection via raycasting, GLTF model loading with animations, and basic physics for gravity and jumping. It covers practical game systems like health and damage, object picking for interactions, and proper game loop structure with delta time. The examples are copy-paste ready, which matters when you're prototyping game mechanics. Best for browser-based 3D games where you need working code for movement, camera follow, and entity management without digging through Three.js docs every time.
npx skills add https://github.com/natea/fitfinder --skill threejs-game