Adds Playwright test coverage to your game project: boot verification, scene transitions, input handling, scoring, visual regression, and performance budgets. It audits your game state exposure, sets up the test infrastructure, and generates tests based on what your game actually does. The design-intent tests are the smart bit,they catch mechanics that technically work but are too weak to matter, like a lose condition you can't actually reach or an opponent that never applies pressure. Run this after you've built something and want to make sure changes don't break it. Part of the viral-game pipeline right before the final review step.
npx skills add https://github.com/opusgamelabs/game-creator --skill qa-game