CCM
/Skills
SkillsMCPMarketplacesDigestToolsAdvertise

This week in Claude

Every Monday: Claude Code, Agent SDK, MCP, and the Anthropic platform moves worth your time.

Skills by Category
Frontend DevelopmentBackend & APIsTesting & QASecurityDevOps & CI/CDGit & Pull RequestsDocumentationCode Review & QualityAI & Agent BuildingSkill Development
MCP Servers by Category
Sales & MarketingWeb & Browser AutomationDatabasesAI & LLM ToolsCloud & InfrastructureCommunication & MessagingDeveloper ToolsDesign & CreativeDocuments & KnowledgeSearch & Web Crawling
Marketplaces by Category
AI Agents & OrchestrationLLM IntegrationDevelopment ToolsFrontend & UIBackend & APIsDatabasesTesting & Code QualityDevOps & CloudSecurity & ComplianceGit & Version Control

Claude Code Marketplaces

Discover Claude Code plugins, extensions, and tools. Automatically updated directory of Anthropic Claude AI marketplaces with development tools, productivity plugins, and integrations.

Resources

  • Browse Skills
  • Browse MCP Servers
  • Browse Marketplaces
  • Skill index
  • MCP index
  • Marketplace index
  • Plugins Reference

Community

  • About
  • Tools
  • Feedback
  • Privacy Policy
  • Advertise

Built for the Claude Code community with Claude Code by mertbuilds.com

Independent project, not affiliated with Anthropic
opusgamelabs avatar

Phaser

opusgamelabs/game-creator
757 installs281 stars
Summary

This is a full-stack Phaser 3 development guide that prioritizes getting to a working game loop before polish. It enforces a specific architecture: TypeScript, Vite bundling, scene-based structure with a core directory holding EventBus, GameState, and Constants singletons. The spectacle event system is interesting. It requires you to emit hooks like SPECTACLE_HIT and SPECTACLE_COMBO during gameplay so visual effects can be wired up later without touching game logic. It also handles Play.fun safe zones for mobile Safari, making sure your UI doesn't get covered by browser chrome or platform widgets. If you're building 2D browser games and want opinionated structure instead of figuring out your own patterns, this gives you a battle-tested scaffold.

Install to Claude Code

npx -y skills add opusgamelabs/game-creator --skill phaser --agent claude-code

Installs into .claude/skills of the current project.

CodeRabbit
CodeRabbit
AI writes the code. CodeRabbit catches the slop.
Try For Free →
Lid closed, agents working
Lid closed, agents working
Keeps your Mac awake while Claude Code, Codex or Cursor works. Lets it sleep when they are done.
Try free for 7 days →
AppSignal
AppSignal
Monitor with ease. Code with confidence.
Start Free Trial →
Agent, connect blockchain
Agent, connect blockchain
Connect your Claude agent to live crypto prices and trading routes via 1inch
Get the MCP →
Block distraction from your iPhone for freeBlock distraction from your iPhone for free
Block distraction from your iPhone for free
Block distracting apps from your iPhone permanently without a 3rd party app. Free and open source.
Block now (100% free) →
CodeHealth MCP ServerCodeHealth MCP Server
CodeHealth MCP Server
Protect your code quality, stop the AI slop.
Try For Free →
belt - the only tool your agent needs
belt - the only tool your agent needs
belt cli automatically finds the best tools and skills for your agent. image, video, music, tts...
one prompt install →
Open Steps
Open Steps
Free an open-source skills that make AI coding agents easier to understand, verify, and control.
Download for free →
CodeRabbit
CodeRabbit
AI writes the code. CodeRabbit catches the slop.
Try For Free →
Lid closed, agents working
Lid closed, agents working
Keeps your Mac awake while Claude Code, Codex or Cursor works. Lets it sleep when they are done.
Try free for 7 days →
AppSignal
AppSignal
Monitor with ease. Code with confidence.
Start Free Trial →
Agent, connect blockchain
Agent, connect blockchain
Connect your Claude agent to live crypto prices and trading routes via 1inch
Get the MCP →
Block distraction from your iPhone for freeBlock distraction from your iPhone for free
Block distraction from your iPhone for free
Block distracting apps from your iPhone permanently without a 3rd party app. Free and open source.
Block now (100% free) →
CodeHealth MCP ServerCodeHealth MCP Server
CodeHealth MCP Server
Protect your code quality, stop the AI slop.
Try For Free →
belt - the only tool your agent needs
belt - the only tool your agent needs
belt cli automatically finds the best tools and skills for your agent. image, video, music, tts...
one prompt install →
Open Steps
Open Steps
Free an open-source skills that make AI coding agents easier to understand, verify, and control.
Download for free →
Files
SKILL.md

Select a file.

Featured
CodeRabbit
CodeRabbit
AI writes the code. CodeRabbit catches the slop.
Try For Free →
Lid closed, agents working
Lid closed, agents working
Keeps your Mac awake while Claude Code, Codex or Cursor works. Lets it sleep when they are done.
Try free for 7 days →
AppSignal
AppSignal
Monitor with ease. Code with confidence.
Start Free Trial →
Agent, connect blockchain
Agent, connect blockchain
Connect your Claude agent to live crypto prices and trading routes via 1inch
Get the MCP →
Block distraction from your iPhone for freeBlock distraction from your iPhone for free
Block distraction from your iPhone for free
Block distracting apps from your iPhone permanently without a 3rd party app. Free and open source.
Block now (100% free) →
CodeHealth MCP ServerCodeHealth MCP Server
CodeHealth MCP Server
Protect your code quality, stop the AI slop.
Try For Free →
belt - the only tool your agent needs
belt - the only tool your agent needs
belt cli automatically finds the best tools and skills for your agent. image, video, music, tts...
one prompt install →
Open Steps
Open Steps
Free an open-source skills that make AI coding agents easier to understand, verify, and control.
Download for free →
Categories
Game Development
First SeenMay 16, 2026
View on GitHub

More from opusgamelabs/game-creator

All 26 skills →
  • Design Game741
  • Game Audio641
  • Game Architecture615
  • Game 3d Assets557
  • Threejs Game553
  • Improve Game547
  • Make Game511
  • Add Assets505
  • Game Qa502
  • Add Audio449
  • Add Feature449
  • Review Game431
  • Add 3d Assets427
  • Qa Game419
  • Game Deploy412
  • Meshyai395
  • Quick Game380
  • Monetize Game377
  • Promo Video376
  • Use Template372
  • Record Promo370
  • Worldlabs362
  • Fetch Tweet351
  • Game Designer994

Recommended

More Game Development →
quodsoler avatar
ue-actor-component-architecture

quodsoler/unreal-engine-skills

Use this skill when working with Actor and component design in Unreal Engine. Triggers on: Actor, component, BeginPlay, Tick, SpawnActor, lifecycle, CreateDefaultSubobject, composition, EndPlay, PostInitializeComponents, UActorComponent, USceneComponent, UINTERFACE, attachment, spawn, interface. See references/actor-lifecycle.md and references/component-types.md for detailed tables.
745
301
quodsoler avatar
ue-testing-debugging

quodsoler/unreal-engine-skills

Use when writing automation tests, functional tests, or any test in Unreal Engine. Also use when the user asks about "UE_LOG", logging, log categories, assertion, check, ensure, verify, DrawDebug, debug draw, console command, profiling, Unreal Insights, stat commands, or debugging techniques. See ue-module-build-system for test module setup, and ue-cpp-foundations for general C++ logging patterns.
738
301
quodsoler avatar
ue-input-system

quodsoler/unreal-engine-skills

Use this skill when implementing player input with Unreal Engine's Enhanced Input system. Also use when the user mentions 'Enhanced Input', 'input', 'input action', 'InputAction', 'mapping context', 'InputMappingContext', 'input binding', 'key binding', 'input trigger', 'input modifier', 'gamepad', or 'keyboard'. Covers ETriggerEvent, built-in triggers (Hold, Tap, Pulse, ChordAction, Combo), built-in modifiers (DeadZone, Scalar, Negate, SwizzleAxis), and custom trigger/modifier authoring. See references/input-action-reference.md for the full catalogue. For UI input modes, see ue-ui-umg-slate.
736
301
quodsoler avatar
ue-gameplay-abilities

quodsoler/unreal-engine-skills

Use this skill when working with GAS, Gameplay Ability System, GameplayAbility, GameplayEffect, AttributeSet, GameplayTags, ability system, buffs, debuffs, cooldowns, or attribute modification. See references/ for detailed setup patterns, effect configuration, and ability task usage.
735
301
quodsoler avatar
ue-animation-system

quodsoler/unreal-engine-skills

Use this skill when working with Unreal Engine animation: AnimInstance, montage playback, blend space, state machine, anim notify, IK, AnimGraph, skeletal mesh, or linked anim graphs. See references/anim-notify-reference.md for notify patterns and references/locomotion-setup.md for locomotion setup. For montage integration with GAS, see ue-gameplay-abilities.
732
301
quodsoler avatar
ue-ai-navigation

quodsoler/unreal-engine-skills

Use this skill when implementing AI, AIController, behavior tree, blackboard, AI perception, NavMesh, EQS, navigation, pathfinding, State Tree, or Smart Objects in Unreal Engine. See references/behavior-tree-patterns.md for BT patterns and references/eqs-reference.md for EQS configuration. For AI ability use, see ue-gameplay-abilities.
701
301