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Built for the Claude Code community with Claude Code by @mertduzgun

Independent project, not affiliated with Anthropic
  1. Skills
  2. /
  3. opusgamelabs
  4. /
  5. game-creator
  6. /
  7. Phaser

Phaser

Editor's Note

This is a full-stack Phaser 3 development guide that prioritizes getting to a working game loop before polish. It enforces a specific architecture: TypeScript, Vite bundling, scene-based structure with a core directory holding EventBus, GameState, and Constants singletons. The spectacle event system is interesting. It requires you to emit hooks like SPECTACLE_HIT and SPECTACLE_COMBO during gameplay so visual effects can be wired up later without touching game logic. It also handles Play.fun safe zones for mobile Safari, making sure your UI doesn't get covered by browser chrome or platform widgets. If you're building 2D browser games and want opinionated structure instead of figuring out your own patterns, this gives you a battle-tested scaffold.

Install

npx skills add https://github.com/opusgamelabs/game-creator --skill phaser
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0
Installs511
GitHub Stars157
Categories
Frontend DevelopmentBackend & APIsTesting & QADevOps & CI/CDDocumentationAutomation & WorkflowsMobile DevelopmentDesign & UI/UXGame Development
First SeenMay 16, 2026
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