This is a proper Blender export workflow codified into a skill. It walks you through the full pipeline from scene inspection via MCP tools to headless GLTF export to gltf-transform optimization, which matters because the MCP server times out on export operations and procedural materials silently vanish. The material extraction script catches Color Ramps and procedural textures before you lose them, and the export flags prevent Array modifiers from ballooning your file from 1 MB to 56 MB. Use this if you're shipping Blender scenes to Three.js or React Three Fiber and tired of debugging why your materials look broken or your GLB is inexplicably huge.
npx skills add https://github.com/vladmdgolam/agent-skills --skill blender-mcp