This is a comprehensive reference guide for the Blockbench MCP server, which exposes 3D modeling capabilities to Claude through 82 tools across animation, meshing, texturing, and PBR workflows. You'll want this when working on game assets or 3D models in Blockbench, especially for Minecraft Bedrock or Hytale formats. The overview includes quick start patterns for common tasks like creating rigged models, painting textures, and managing animations with keyframes. What's useful here is the checkpoint system for branching workflows and the export tooling that handles codec discovery and file writing. The Hytale integration requires a plugin but gets 12 dedicated tools. Best used as a starting point to understand what's possible before diving into specific modeling tasks.
npx skills add https://github.com/jasonjgardner/blockbench-mcp-project --skill blockbench-mcp-overview