Wraps the Blockbench MCP tools for creating 3D model animations directly through Claude. You get programmatic control over keyframes, bone rigging, animation curves, and timeline playback without opening the GUI. Useful when you need to generate walk cycles, idle animations, or any bone-based animation through code rather than clicking around. The batch operations for mirroring and scaling keyframes across multiple bones are genuinely handy for symmetrical rigs. Supports standard interpolation types like catmullrom for smooth organic movement and step for robotic stuff. If you're already scripting Blockbench workflows or need to generate animation data programmatically, this handles the tedious keyframe math for you.
npx skills add https://github.com/jasonjgardner/blockbench-mcp-project --skill blockbench-animation