Lets you build 3D models in Blockbench through code, handling both Minecraft-style cube modeling and freeform mesh editing. You get tools for placing and modifying cubes with texture mapping, creating primitive meshes (spheres, cylinders), extruding faces, moving vertices, and organizing everything into bone hierarchies. The filtering tools are genuinely useful: find_elements_by_criteria lets you query by regex, type, parent group, or size without loading the full outline, and filter_by_material shows exactly which faces reference a texture. Good for programmatic model generation or batch edits. The workflow mirrors Blockbench's UI closely enough that you can translate manual steps into tool calls without much friction.
npx -y skills add jasonjgardner/blockbench-mcp-project --skill blockbench-modeling --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
sickn33/antigravity-awesome-skills
moizibnyousaf/ai-agent-skills
github/awesome-copilot