A focused skill for building WebGPU applications, from device initialization and buffer layouts to render pipelines and compute passes. You get guidance on WGSL shader authoring, workgroup sizing, and synchronization patterns. The skill pushes you toward modular pipeline design and includes practical advice on fallback strategies when WebGPU isn't available. It covers common use cases like grid simulations and GPU compute workloads, with specific attention to avoiding performance pitfalls like full GPU readbacks in hot paths. The included reference materials and examples give you working code to adapt rather than starting from scratch every time.
npx skills add https://github.com/cazala/webgpu-skill --skill webgpu