This brings iOS 26 Liquid Glass UI to Expo apps with four implementation paths: expo-glass-effect for most RN screens, @expo/ui for SwiftUI-backed transitions, unstable native tabs for system tab bars, and Callstack's third-party package as an alternative. The workflow is strict: preflight runtime constraints, apply HIG-aligned visual rules before writing code, guard every glass component with explicit fallbacks, and run accessibility checks across light/dark and tinted appearances. It treats these APIs as fast-moving and assumes you'll need a dev build for iOS-native features. The skill leans hard on Apple's design intent, keeping glass for chrome and controls rather than content surfaces, and includes practical fixes for double-blur headers and flat-looking surfaces that lose refraction cues.
npx skills add https://github.com/devanshudesai/agent-skills --skill expo-liquid-glass