A comprehensive reference for Apple's Liquid Glass design system in iOS 26+, covering the full glassEffect API with variants (regular, clear, identity), morphing transitions, and navigation patterns. The skill is opinionated about what makes iOS interfaces feel genuinely designed rather than AI-generated, calling out common anti-patterns like purple gradients on white and glass effects slapped on everything. You get concrete SwiftUI code for floating tab bars, interactive glass modifiers, and GlassEffectContainer usage. The typography and color sections are practical but cut off mid-sentence in the source. Best used when you're building new iOS screens and want to avoid the generic look while staying true to Apple's design language.
npx skills add https://github.com/vabole/apple-skills --skill ios-liquid-glass