A focused implementation guide for Apple's iOS 26 Liquid Glass material system across SwiftUI, UIKit, and WidgetKit. You get the core glassEffect() modifier patterns, the GlassEffectContainer that enables morphing between elements, and the namespace-based ID system for smooth transitions. The UIKit coverage shows how to use UIGlassEffect with UIVisualEffectView, and the widget section handles accented rendering modes for tinted home screens. Most useful when you're actually building for iOS 26 and need the specific API calls rather than design theory. The spacing parameter for controlling when glass elements merge is the kind of detail that saves you from guessing.
npx -y skills add affaan-m/ecc --skill liquid-glass-design --agent claude-codeInstalls into .claude/skills of the current project.
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leonxlnx/taste-skill
supercent-io/skills-template
supercent-io/skills-template