Handles all color operations in PixiJS v8, from construction to conversion to manipulation. You can pass in hex strings, CSS names, RGB/HSL objects, arrays, or Uint8Arrays, then convert to whatever format you need for tints, fills, or GPU buffers. The Color.shared singleton is genuinely useful for hot paths where you're doing per-frame tint calculations and don't want to allocate. One gotcha: array inputs expect normalized 0-1 values unless you explicitly use Uint8Array, and all output methods normalize to 0-1 even though RGB object inputs take 0-255. The doc covers premultiplication, component access, and buffer reuse patterns that matter when you're pushing colors into vertex attributes every frame.
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-color