Covers all five text rendering classes in PixiJS v8, from canvas-based Text for styled labels to BitmapText for scores that update every frame. The skill breaks down when to use each variant with real performance tradeoffs: Text is expensive to update but looks great, BitmapText is cheap for per-frame changes but needs a glyph atlas, HTMLText gives you real HTML markup at a one-frame async cost. The comparison tables are genuinely useful for deciding between them. Watch out for the v8 breaking change to options-object constructors and the common mistake of updating Text.text in a ticker, which triggers a full canvas redraw and GPU upload every frame.
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-scene-text