This covers Three.js geometry creation from basic shapes to custom BufferGeometry work. You get examples for all the built-in primitives (boxes, spheres, toruses), path-based extrusions and lathe operations, and detailed BufferGeometry construction with vertices, normals, UVs, and indices. The instancing coverage is lighter than I'd like, but the BufferAttribute examples are solid, including interleaved buffers for performance. Good reference for when you need to create custom meshes or modify geometry programmatically. The edge and wireframe utilities are handy for debugging. If you're doing point clouds or procedural generation, the typed array examples give you what you need to build geometry from scratch.
npx -y skills add cloudai-x/threejs-skills --skill threejs-geometry --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills