This handles everything you need for loading assets in Three.js projects. It covers the essentials like TextureLoader and GLTFLoader, but the real value is in the LoadingManager setup for tracking progress across multiple assets and the proper configuration examples for textures (color space, wrapping, anisotropic filtering). You also get Draco compression and KTX2 texture support for GLTF, HDR environment loading with RGBELoader, and practical snippets for processing loaded models like enabling shadows or centering geometry. The code examples are complete enough to copy and adapt directly. If you're building anything with 3D assets on the web, you'll reference this repeatedly.
npx -y skills add cloudai-x/threejs-skills --skill threejs-loaders --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills