This one's your complete reference for building 3D web experiences with Three.js, covering the full stack from basic scene setup to performance optimization with instanced meshes. It walks through the essential patterns you'll actually use: lighting strategies, glTF model loading with Draco compression, shadow configuration, raycasting for interactions, and both WebGL and WebGPU renderer setup. The code examples are production-ready, not toy demos. Use this when you're building product configurators, data visualizations, or anything that needs interactive 3D in the browser. It assumes you know JavaScript but explains Three.js-specific concepts like the scene graph architecture clearly enough that you won't need to keep the docs open.
npx skills add https://github.com/freshtechbro/claudedesignskills --skill threejs-webgl