Handles the full PBR texturing pipeline from Substance 3D Painter to web and game engines. You get export presets for Three.js, Babylon.js, Unity, and Unreal with proper metallic/roughness workflows, plus Python API examples for batch processing multiple texture sets at different resolutions. The custom preset patterns are genuinely useful if you need separated metallic and roughness channels instead of the packed format. Most helpful when you're setting up automated texture export pipelines or need to optimize a bunch of assets for WebGL performance. The mobile optimization configs with JPEG compression and 512×512 caps are practical for real projects.
npx skills add https://github.com/freshtechbro/claudedesignskills --skill substance-3d-texturing