If you need to generate 3D models without opening Blender, this wraps each::sense's API to create meshes from text prompts or images. It handles the usual suspects: game assets, product visualization, characters, furniture, vehicles. Outputs come in standard formats (GLB, FBX, USDZ) with PBR textures included. ThePrompting matters here. Being specific about materials, polygon count, and intended use (game-ready vs high-detail rendering) makes a real difference in what you get back. Best for prototyping and asset generation where you'd otherwise be buying stock models or waiting on a 3D artist for first drafts.
npx -y skills add eachlabs/skills --skill 3d-model-generation --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills