Covers the nine core material types you'll reach for when building Three.js scenes, from basic unlit materials through PBR workflows with MeshStandardMaterial and MeshPhysicalMaterial. The reference includes property tables, texture mapping setup, and ready-to-use examples for common cases like glass, car paint, and cel shading. Honestly most useful for the PBR materials section, which breaks down roughness, metalness, clearcoat, and transmission properties with actual values instead of vague descriptions. Also documents the quirks you'll hit, like aoMap needing a second UV channel and dashed lines requiring computeLineDistances(). Good to have open when you're tweaking material properties and can't remember whether shininess goes to 100 or 1000.
npx -y skills add cloudai-x/threejs-skills --skill threejs-materials --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills