If you're animating in Blender, Unity, or any 3D environment, this translates Disney's 12 principles into practical spatial techniques. You get quick reference tables mapping squash and stretch to lattice deformers, anticipation to IK wind-ups, and timing to VR framerate requirements. The code snippets for spring-based follow-through and physics drivers are immediately usable. What's genuinely helpful is how it handles the VR-specific stuff, like why you need to telegraph actions for user comfort and maintain 90fps minimum. It's opinionated where it should be: never leave curves linear, always preserve volume, check arcs from multiple angles. Saves you from rediscovering these patterns yourself.
npx skills add https://github.com/dylantarre/animation-principles --skill 3d-spatial