This is for teaching animation fundamentals to others, not for animating yourself. It breaks down how to explain each of the 12 principles of animation at different skill levels, with specific teaching strategies for common student mistakes. You get concrete examples like using a bouncing ball for squash and stretch, or showing real athletes to demonstrate anticipation. Each principle includes a "show first" approach and a key phrase to make it stick. If you're mentoring junior animators or running workshops, this gives you a teaching framework rather than making you figure out pedagogy from scratch. The 42 GitHub stars suggest it's found an audience among animation educators.
npx skills add https://github.com/dylantarre/animation-principles --skill animation-principles---teaching-others