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Independent project, not affiliated with Anthropic
dylantarre avatar

Gaming Entertainment

dylantarre/animation-principles
401 installs70 stars
Summary

This is a reference guide for applying Disney's 12 animation principles to gaming and entertainment UIs. You get specific timing recommendations (button presses at 100ms, victory screens at 1-2 seconds), concrete examples for each principle (squash on button taps, anticipation before loot box reveals), and a timing standards table you can actually use. The approach here is go big or go home, which makes sense for entertainment where spectacle matters more than subtlety. It's opinionated about creating emotional impact through animation rather than just functional transitions. If you're building anything game adjacent or entertainment focused, the principles translate well even if you tone down the drama a bit for your specific context.

Install to Claude Code

npx -y skills add dylantarre/animation-principles --skill gaming-entertainment --agent claude-code

Installs into .claude/skills of the current project.

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Files
SKILL.md

Select a file.

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Categories
Design & UI/UX
First SeenJun 3, 2026
View on GitHub

More from dylantarre/animation-principles

All 144 skills →
  • Gesture Responses401
  • Accessibility Advocate400
  • Brand Marketing399
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  • Modals Dialogs392
  • Ux Researcher392
  • Spatial Thinking390
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  • Joy Delight385
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  • Solid Drawing Mastery382
  • Attention Grabbers381
  • Brand Consistency381
  • Calm Relaxation380
  • Enterprise B2b380
  • Arc Mastery379
  • Performance Optimization379
  • Appeal Mastery378
  • Timing Mastery375
  • Anticipation Payoff373

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