This is a reference guide for applying Disney's 12 animation principles to gaming and entertainment UIs. You get specific timing recommendations (button presses at 100ms, victory screens at 1-2 seconds), concrete examples for each principle (squash on button taps, anticipation before loot box reveals), and a timing standards table you can actually use. The approach here is go big or go home, which makes sense for entertainment where spectacle matters more than subtlety. It's opinionated about creating emotional impact through animation rather than just functional transitions. If you're building anything game adjacent or entertainment focused, the principles translate well even if you tone down the drama a bit for your specific context.
npx skills add https://github.com/dylantarre/animation-principles --skill gaming-entertainment