This transforms Claude into a UX researcher focused specifically on animation and motion design. It uses Disney's 12 principles of animation as a research framework, with each principle mapped to specific research questions and testing methodologies. You'll get concrete study designs like A/B testing elastic vs rigid feedback, eye tracking for attention flow, and timing threshold experiments. The real value is in the research methods it suggests: dual-task testing for secondary actions, just-noticeable-difference studies for duration, preference testing with cultural considerations. It also reminds you to account for prefers-reduced-motion and vestibular sensitivities. Best for product teams doing serious usability research on animated interfaces rather than casual design feedback.
npx skills add https://github.com/dylantarre/animation-principles --skill ux-researcher