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Built for the Claude Code community with Claude Code by mertbuilds.com

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dylantarre avatar

Solid Drawing Mastery

dylantarre/animation-principles
382 installs70 stars
Summary

This one's for when you need animations that feel dimensionally correct, not just moving flat shapes around the screen. It enforces the principle that objects should maintain consistent volume and perspective through motion, whether you're rotating a UI card with proper vanishing points or ensuring a character's head doesn't accidentally grow during a turn. The construction approach is solid: define the 3D form and center of mass first, then animate with that spatial model in mind. Most useful when your transforms feel "off" and you can't figure out why. It's usually a solid drawing violation like flat rotation instead of perspective, broken weight distribution, or inconsistent scale.

Install to Claude Code

npx -y skills add dylantarre/animation-principles --skill solid-drawing-mastery --agent claude-code

Installs into .claude/skills of the current project.

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Files
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Categories
Design & UI/UX
First SeenJun 3, 2026
View on GitHub

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