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Built for the Claude Code community with Claude Code by mertbuilds.com

Independent project, not affiliated with Anthropic
dylantarre avatar

Exaggeration Mastery

dylantarre/animation-principles
359 installs70 stars
Summary

Helps you calibrate how far to push motion beyond realism so it actually reads on screen. The core insight is that photographic accuracy usually feels dead in animation because the camera loses dimension and feedback. It breaks down exaggeration levels from subtle (1.1x for corporate work) to theatrical (2x+ for cartoons) and what to push: poses, timing, spacing, arcs. The restraint paradox is useful: push until it's clearly too much, then pull back 20%. Works across UI micro-interactions, character animation, and game feel. Most valuable for catching that common mistake where motion feels stiff because you're being too literal with physics.

Install to Claude Code

npx -y skills add dylantarre/animation-principles --skill exaggeration-mastery --agent claude-code

Installs into .claude/skills of the current project.

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Files
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Categories
Design & UI/UX
First SeenJun 3, 2026
View on GitHub

More from dylantarre/animation-principles

All 144 skills →
  • Problem Diagnosis359
  • Universal Industry359
  • Follow Through Overlapping358
  • Friendliness Approachability358
  • Large 500 800ms358
  • Medium 300 500ms358
  • Professionalism Credibility358
  • Straight Ahead Pose Mastery358
  • Comfort Safety357
  • Secondary Action Mastery357
  • Trust Reliability357
  • Exaggerated Clarity356
  • Feedback Indicators356
  • Product Manager356
  • Small 200 300ms356
  • Universal Elements356
  • Universal Tool356
  • Deliberate 1200 2000ms355
  • Universal Practitioner355
  • Universal Fallback353
  • Universal Solutions353
  • Accessibility Issues352
  • Motion Sickness352
  • Instant 0 100ms351

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dylantarre avatar
problem-diagnosis

dylantarre/animation-principles

Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.
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dylantarre avatar
follow-through-overlapping

dylantarre/animation-principles

Use when animating multi-part objects, character appendages, fabric, hair, or any motion requiring realistic drag, momentum, and settling behavior.
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dylantarre avatar
secondary-action-mastery

dylantarre/animation-principles

Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.
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dylantarre avatar
exaggerated-clarity

dylantarre/animation-principles

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
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dylantarre avatar
product-manager

dylantarre/animation-principles

Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.
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dylantarre avatar
slow-800-1200ms

dylantarre/animation-principles

Use when building deliberate motion between 800-1200ms - dramatic reveals, loading sequences, storytelling moments where users should pause and absorb
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