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Built for the Claude Code community with Claude Code by mertbuilds.com

Independent project, not affiliated with Anthropic
dylantarre avatar

Secondary Action Mastery

dylantarre/animation-principles
357 installs70 stars
Summary

This teaches you the difference between animation that works and animation that feels alive. The core insight is subordination: secondary actions like a button's ripple effect or a character's arm swing must enrich the primary motion without competing for attention. You get practical amplitude guidelines (10-20% for professional interfaces, 50-60% for games), the crucial distinction between secondary and overlapping action, and the "remove and test" method to validate your choices. What's valuable here is the implementation heuristic at the end: for every primary action, ask what else would be moving, add the single most valuable secondary action, then time it to offset from the primary. It's the kind of framework that stops you from either over-animating everything or leaving interfaces feeling dead.

Install to Claude Code

npx -y skills add dylantarre/animation-principles --skill secondary-action-mastery --agent claude-code

Installs into .claude/skills of the current project.

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Files
SKILL.md

Select a file.

Featured
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Categories
Design & UI/UX
First SeenJun 3, 2026
View on GitHub

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