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Built for the Claude Code community with Claude Code by @mertduzgun

Independent project, not affiliated with Anthropic
  1. Skills
  2. /
  3. dylantarre
  4. /
  5. animation-principles
  6. /
  7. Secondary Action Mastery

Secondary Action Mastery

Editor's Note

This teaches you the difference between animation that works and animation that feels alive. The core insight is subordination: secondary actions like a button's ripple effect or a character's arm swing must enrich the primary motion without competing for attention. You get practical amplitude guidelines (10-20% for professional interfaces, 50-60% for games), the crucial distinction between secondary and overlapping action, and the "remove and test" method to validate your choices. What's valuable here is the implementation heuristic at the end: for every primary action, ask what else would be moving, add the single most valuable secondary action, then time it to offset from the primary. It's the kind of framework that stops you from either over-animating everything or leaving interfaces feeling dead.

Install

npx skills add https://github.com/dylantarre/animation-principles --skill secondary-action-mastery
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0
Installs161
GitHub Stars42
Categories
Design & UI/UX
First SeenJun 3, 2026
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