Handles all the interactive bits for React Three Fiber scenes. Pointer events work directly on mesh elements with onClick, onPointerOver, and friends, giving you intersection points, face normals, and UV coordinates out of the box. Includes camera controls from drei like OrbitControls, MapControls, and PointerLockControls, plus TransformControls for those editor-style gizmos. The event system is surprisingly clean, you can stopPropagation between overlapping objects and toggle raycasting per mesh. Covers the gap between "I have a 3D scene" and "users can actually interact with it" without writing your own raycasting logic. Great reference for event properties and control options you'll forget between projects.
npx skills add https://github.com/enzed/r3f-skills --skill r3f-interaction