If you're adopting iOS 26's new Liquid Glass API in SwiftUI, this walks you through the decision tree: review existing glass usage, refactor components to use native modifiers like glassEffect and GlassEffectContainer, or build new features from scratch with the right modifier order and availability checks. It's opinionated about using Apple's native APIs over custom blurs and includes practical snippets for interactive glass, button styles, and morphing transitions. Originally from Dimillian's skill collection. The checklists are genuinely helpful if you're trying to get glass effects right without fighting the framework or shipping something that looks half baked on older iOS versions.
npx skills add https://github.com/steipete/agent-scripts --skill swiftui-liquid-glass